I now know why software projects never get delivered on time.

Deep down people really want to be influencers and not developers

I now know why software projects never get delivered on time.
image by xaviandrew

Spoiler alert – many of you will probably find this to be just an #oldmanrant but please bear with me. I always use to think that software projects, large and small, never got completed within budget and on time because of scope creep, usually caused by the client not knowing exactly what they wanted the development team to build in the first place. And yes, this is a factor in projects falling behind delivery schedules, but since using Twitter to explore the indie dev world I think I’ve found the real reason.

It seems that many developers spend an inordinate amount of time responding to follow-baiting tweets that ask questions like, “As a developer, do you usually breath while coding?” and “As a developer, do you like listening to music while coding?” These are just two examples that hit my feed yesterday. So far, the first received 266 comments, 103 retweets, 50 quote tweets, and 1,350 likes. The second has received 687 comments, 122 retweets, 109 quote tweets, and 2,800 likes. Deep down do these people really want to be influencers and not developers, or am I missing something?

As an indie developer I understand the need to get yourself and your work noticed – see my post on “Are search engines stifling innovation and new talent?”, but instead of spending time thinking of a witty response to a frivolous question why not comment on a tweet where someone has asked for comments about their project or has posted some useful information that can move us forward.

For example, a tweet around the same time as the two examples above showcased the latest update to a character but has received only 9 comments, 37 retweets, 3 quote tweets, and 130 likes, while one #indiedev who asked whether they should add an option to remove the player’s HUD got just one comment, 14 retweets, and 11 likes. That’s someone looking to the indiedev community for some valid input. Surely the indiedev community can do better! Maybe they should have rephrased the question to, “As a developer, would you hold your breath while deciding to add an option to remove a player’s HUD?”

Ok rant over. Oh, and just so I don’t appear too old, “As a developer, do you think someone in their sixties can become a successful indie game developer?”

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